Cool header image here!
Sigma Draconis Remnants is a PvP-Centric Space Engineers Server run professionally by players like you!
Our official launch date for the Remnants cluster was July 25th, 2025.
The Server is PvP-centric, where PvP is meant to be a regular risk in most gameplay loops.
Remember to join the Discord to experience the full benefit of Sigma Draconis support and its community.
Join Sigma Draconis Remnants Lobby using the following IP:
| Remnants Lobby | DR2 | 38.107.232.37:27040 |
The lobby IP should be used in general when connecting to the server, however if you're experiencing trouble connecting to the lobby or transferring, you can attempt a direct connection to your target instance:
| Instance Name | Instance Number | IP/Port |
| Core Sector |
DR8 |
38.107.232.37:27046 |
| Core Territories |
DR9 |
38.107.232.37:27047 |
| Tau Sector |
DR5 |
38.107.232.37:27043 |
| Tau Territories |
DR13 |
38.107.232.37:27051 |
| Epsilon Sector |
DR11 |
38.107.232.37:27049 |
| Epsilon Territories |
DR12 |
38.107.232.37:27050 |
| Helios PvE |
DR3 |
38.107.232.37:27041 |
| Omicron Sector |
DR6 |
38.107.232.37:27044 |
| Crait |
DR7 |
38.107.232.37:27045 |
| Transit Areas |
DR15 |
38.107.232.37:27052 |
| Remnants Deadspace |
DR10 |
38.107.232.37:27048 |
| Player Inventory | x10 |
| Refinery Speed | x4* |
| Assembler Speed | x4* |
| Assembler Efficiency | x2 |
| Grinder Speed | x3 |
| Welder Speed | x3 |
| Cargo Inventory | x2 |
*x2 in Helios PvE Instance
| Characters spawn without tools. |
| Weather enabled. |
| Voxels defended against damage and deformation from weapons and impacts. |
| Planetary voxels are fully reset every day. |
| Asteroids outside of range of a grid are reset on Mondays and Thursdays around 4:30 PST. |
| Sync Distance | 15,000m |
| View Distance | 15,000m |
| Enemy Grid | 10,000m |
| Enemy Player | 30,000m |
| Max Cruise Speed | |
| Large Grid | 150m/s |
| Small Grid | 200m/s |
| Player | 260m/s |
To ensure that the stuff you want to keep doesn't get "cleaned," be sure to do the following:
You can find information about grid and block limits here.
1 Multi-Tool block, per Grid, AND per Player. You may not have more than 1 Multi-Tool beam working on the same job/area.
| !group list | list all groups |
| !group check <String factionTag> | check what group a faction is in |
| !group info <String groupNameOrTag> | info on a group |
| !group create <String groupName> <String description> | create a group |
| !group edit <String fieldType> <String newValue> | edit a group |
| !group invite <String targetTag> | invite to group |
| !group join <String groupTag> | join a group |
| !group leave | leave a group |
| !group kick <String targetTag> | kick from a group |