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Sigma Draconis Remnants is a PvP-Centric Space Engineers Server run professionally by players like you!
Our official launch date for the Remnants cluster was July 25th, 2025.
The Server is PvPvE, where PvP is meant to be a regular risk in most gameplay loops, and NPC entities of both benign and hostile nature might be found.
Remember to join the Discord to experience the full benefit of Sigma Draconis support and its community.
Join Sigma Draconis Remnants Lobby using the following IP:
| Remnants Lobby | DR2 | 38.107.232.37:27040 |
The lobby IP should be used in general when connecting to the server, however if you're experiencing trouble connecting to the lobby or transferring, you can attempt a direct connection to your target instance:
| Instance Name | Instance Number | IP/Port |
| Core Sector |
DR8 |
38.107.232.37:27046 |
| Core Territories |
DR9 |
38.107.232.37:27047 |
| Tau Sector |
DR5 |
38.107.232.37:27043 |
| Tau Territories |
DR13 |
38.107.232.37:27051 |
| Epsilon Sector |
DR11 |
38.107.232.37:27049 |
| Epsilon Territories |
DR12 |
38.107.232.37:27050 |
| Helios PvE |
DR3 |
38.107.232.37:27041 |
| Omicron Sector |
DR6 |
38.107.232.37:27044 |
| Crait |
DR7 |
38.107.232.37:27045 |
| Transit Areas |
DR15 |
38.107.232.37:27052 |
| Remnants Deadspace |
DR10 |
38.107.232.37:27048 |
| Player Inventory | x10 |
| Refinery Speed | x3* |
| Assembler Speed | x3* |
| Grinder Speed | x3 |
| Welder Speed | x3 |
| Cargo Inventory | x2 |
*x2 in Helios PvE Instance
| Characters spawn without tools. |
| Weather enabled. |
| Voxels defended against damage and deformation from weapons and impacts. |
| Planetary voxels are fully reset every day. |
| Asteroids outside of range of a grid are reset on Mondays and Thursdays around 4:30 PST. |
| Sync Distance | 15,000m |
| View Distance | 15,000m |
| Enemy Grid | 10,000m |
| Enemy Player | 30,000m |
| Max Cruise Speed | |
| Large Grid | 150m/s |
| Small Grid | 200m/s |
| Player | 260m/s |
To ensure that the stuff you want to keep doesn't get "cleaned," be sure to do the following:
You can find information about grid and block limits here.
Any individual player may have no more than 100k combined PCU worth of assets within the whole of the Crait instance (DR7) at one time, or more than 3 grids at one time. “Cleaving” of grid portions from combat damage does not put players in “violation” of this rule, but may prevent new grids while those cleaved portions remain. PMWs and Drones must adhere to these limitations at all times.
Static or hard-to-move assets must be deployed with respect to 1.5km spacing from all other friendly assets. Mobile assets (tanks, logistics vehicles, etc) when “parked” and idle must respect a minimum 1.5km spacing from all other friendly assets.
1 Multi-Tool block, per Grid, AND per Player. (You may not have more than 1 Multi-Tool beam working on the same job/area.)