Welcome to Draconis Impossible: Enduur
A Hardcore Post-Apocalyptic Space Engineers Server
This is Di:Enduur — the third and most unforgiving evolution of the Draconis Impossible saga. Post-apocalyptic survival, designed for players who crave challenge, immersion, and consequence, handcrafted by a dedicated dev team for those who don’t just survive — they endure.
Introduction to DIE:
“The system wasn’t meant for us. But now, we’re trapped here — and it knows we’re alive.” - Captain Reynolds
A long-dead civilization once ruled this place, leaving behind the AIDR — autonomous drones designed to contain intruders and protect forbidden secrets. Silent sentinels, still active. Still deadly.
No one was meant to find this place............
But humans did — through a freak gravitational anomaly, a tear in space they called curiosity. What was supposed to be a deep-space scouting mission turned into a one-way trip. We emerged from a black hole, blind, memory completely gone and unprepared, into a system that hates us.
Welcome to DIE..........Your death awaits
Development Team
Lead Developers: Igo Solo & StalkR
Developers: Xeno, Ferren-, TAG_urit
Created and maintained with relentless attention to detail, balance, and immersion.
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Survive a Galaxy That Was Never Yours
🪐 Custom Star System: Explore a forgotten region of space unlike any other. Every moon, planet, and asteroid field has been meticulously designed — unique ores, hazards, and secrets lie buried beneath the dust of an extinct empire.
🤖 AIDR Drones & Bases: Over 140 in-house custom-designed NPC drones and outposts, armed with exclusive loadouts, mechanics, and loot using MES Mod — These are remnants of the technology that once ruled this system.
🔩 Custom Components & Progression: The Keen progression system has been reworked into a brutal, survival-driven tech tree. Tech isn’t handed to you — it’s earned through blood, salvage, and ingenuity.
♻️ Scrap-Based Production: With the Aww Scrap Mod and exclusive Di:Enduur blocks, survival isn’t about mining — it’s about scavenging the past and crafting the future from broken parts.
💱 Custom Economy & Trade Stations: No central market. Trade is local, volatile, and essential — powered by a unique economy built in-house.
🛰️ Drive Signature Threat System: The bigger and badder your ship, the louder your signal. Other players — and the AIDR — will hear you.
⚔️ PvE Focus, PvP Enabled: The system doesn’t care if you play nice. PvP is allowed, but entirely player-driven. Will you build an enclave — or lead a raider clan?
🧱 Optimized Survival Framework:
- 50k PCU per grid
- Scripted builds allowed via request
- Utility block limits ensure smooth performance for all
📘 Draconis Wiki: Everything you need to know — tech trees, mods, mechanics, lore — documented for those who dare to dive deeper, but beware this is a hardcore so something will have to be found out for yourself
| Player Inventory | x1 |
| Refinery Speed | x3 |
| Assembler Speed | x3 |
| Grinder Speed | x2 |
| Welder Speed | x2 |
| Cargo Inventory | x1 |
| Max Speed (Boosted) | Min Cruise | Mid Cruise | Max Cruise | |
| Large Grid | 250m/s | 200 | 200 | 200 |
| Small Grid | 300m/s | 250 | 250 | 250 |
| Remote | 150m/s | N/A | N/A | N/A |
| Player | 300m/s | N/A | N/A | N/A |