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The Expanse server is subject to the Community Rules
With SDX2 now released, we're working on a revised set of rules. For now, stick to the SDX1 rules below where applicable!
1.) Do not be an asshole; racism, bigotry, harassment, personal attacks, religion, politics, exploits, NSFW, advertising, explicit language, impersonating other players/factions/staff, or pinging/DMing staff will not be tolerated. No alt accounts are permitted, in game or in Discord. This server is run by adults who volunteer their time, we will not tolerate bullshit. In addition, all communication in public channels must be in English for ease of moderation.
2.) Player action (Clang, massive Builds, heavy scripting, exploits, etc.…) that negatively affects the server will be reviewed by staff, you will be instructed on how to remedy the issue and given a reasonable timeline to do so. Non-compliance will result in the removal of offending grids without compensation. Learn more about performance considerations and gameplay restrictions here
3.) Building on any of the restricted planets is PROHIBITED. This is to ensure that, for lore and other obvious reasons, Belters aren't building where they shouldn’t be. Any and all players that attempt to circumvent the mechanics we set in place will be subject to warnings, bans, etc. by the Draconis staff. Atmospheric flight on these planets is also PROHIBITED. This rule is mechanically enforced. Ships entering the atmosphere of a restricted planet will be destroyed. All grids lost due to those circumstances will be lost permanently
Expect any gas giant to be off limits!
4.) Combat zones will be No Compensation Zones. This means that any and all grids within a combat zone will be subject to the No Replacement rule and no staff shall replace/return any grids that have taken damage/seen combat of any circumstance within these zones. PvP of any sort OUTSIDE of these combat zones also falls under the No Replacement rule. (Server issues may overide this upon staff discrection)
5.) As a safety protocol for any “Accidental grid loss” we have instituted what we happily call the “Whoopsie Protocol”. This means that every 30 days you can get a free replacement for a grid lost by accident (i.e., crashed, clang, mining, drove it through a brick wall, flushed down the toilet, eaten by Yahm, etc.). Draconis staff will be very lenient with this protocol but will still not replace any grids lost to PvP.
6.) Do not directly message or ping members of the staff (This rule does not include Community Liaisons). Go to #🎫sigma-support and open a ticket by following the instructions in that channel. This will create a new temporary channel for you to speak privately and directly with staff. However, if you have a concern and need to contact a member of staff privately feel free to contact the community liaisons.
7.) Setting any of your functional blocks to "share with all" during a combat scenario is considered an exploit of weaponcore targeting. Any use of this during any combat situation PvP or PvE will result in a ban.
Limited use of "share with all" is allowed for non-combat reasons such as a shared refueling station, however, the following rules must be followed.
8.) All blocks must be owned by an active player at all times and must abide by our Blocklimits found below . In addition our auto cleanup will delete any grids that meet any the following conditions:
9.) Grids are limited to having Epstein drives in only one direction. Do not try to get around this restriction. Do not use subgrids to get around the thermal beacon mechanics.
10.) Kinetic player-made weapons must contain sufficient warheads to destroy the entire projectile. Grids crashing into voxels cause a lot of server strain and issues.
11.) In high speed zones (Ex. x1 and x5) using player created grids to ram, impact, or kinetically interact with other grids is prohibited. This includes PMW (player made weapon) grids, regardless if it is player piloted or not. Any kinetic PMW or kamikaze type weapons are not permitted to be launched within a 10 kilometer zone of any instance border that transfers to a high speed zone.
Block limits are handled by ship cores now.
Players may not "ransom" or "hold" the limited blocks of another player against their will. A player may have on their grid: blocks owned by themselves and blocks owned by their faction members. You may never hold a limited block under another player's ownership against their will. It must be hacked, destroyed, or otherwise transferred to legal ownership.
Current Trade Instances and PvE bubbles (while these may change, the rules for them are the same - do not try and lawyer this!):
Anywhere within 20 km of a NPC station1) DX6 (Ring Space, Medina Station, and Gate PvE zone transfer points)2) 20km bubbles around Pallas, Vesta, Tycho, and Ganymede
It is not permitted to attempt to “bump” or push another player's suit out of ANY safe zones in Sigma Draconis Expanse.
Nation HQ's do not fall under trade zone rules, salvage claims are not valid within them. Attempting to salvage or steal a friendly grid within them, violates green on green rules.
There are some special rules for our PvE trade zones. The first thing you will notice is that none of your weapons work here; this is a forced no fire zone. However, outside of the stations safe zone bubble, collision damage and maglocks will still function. Using this to engage in PvP in these areas is considered prohibited behavior, and you will be dealt with accordingly by staff. Inside the safe zone, drilling, welding, grinding, maglocks and collisions are disabled and not permitted. Generally, all of the same rules apply in ALL trade instances.
There is however a caveat to the above non PvP rules, these zones are not parking lots, and you are not safe here just because of these rules.
Please note the following:
Parking, maglocking, or connecting in any way shape or form to a station and going AFK for more than 30 minutes can result in the grid being deleted and non- recoverable.
For grids OUTSIDE of the DX-Medina safe zone bubble, there are alternative salvage rules. They are the following:
To initiate a salvage claim on grids in DX-Medina if they are outside of the safe zone bubble, follow these steps:
To accommodate these changes to the salvage rules in DX-Medina, any grids with the explicit purpose of blocking hangar access within the instance are prohibited and will be deleted by staff upon discovery.
The goal of these rules is to help prevent station docks from getting blocked by abandoned/AFK ships, it is not to be abused to acquire “free" ships. These rules apply to the trade zones listed in the section above "Trade Zone Rules".
The "No PvP" areas around the Ring Gates are strictly there for protection while being in a loading screen. As such lingering within those to avoid active combat is not permitted, it is required to either immediately leave the zone or transit through the gate.
Rule of Thumb - Do not build within 2.5km of another player/faction's grid unless explicitly told otherwise by the grid owner/faction
Breaking these rules is paramount to exploiting a plugin and is a bannable offence depending on the severity.