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The year is 3642. The inhabitable sectors of the Terran Arm of the Milky Way are charted, explored, and privately owned. All of society lives under the reign of the Supercorps, with each individual born from the vats adopted into a Corporate Lineage, where they will spend their lives working their assigned role. For those who step out of line, violate property laws, or run afoul of the wrong Executive, there is but one fate: A one-way journey to the last lawless and unowned sector of space, where chaos reigns supreme.
To fight and die not only as punishment, but as part of the most-popular sports entertainment of all time, broadcast to trillions of weekly viewers in stunning 5-D. For those doomed clones sentenced to this place, there is only one way out: amass the 3.14 quadrillion credits to purchase your freedom, or, more likely, die trying.
This is Deadspace.
So you’ve just landed in this barren wasteland of space and need to survive and (hopefully) find a way to escape.
When you begin, you will find yourself inside of a fairly nondescript starter ship in the middle of nowhere. One of the first things you will want to become intimately familiar with is the Frame Shift Drive (FSD). Your ship comes with a Scrap Frame Shit Drive included, which allows you to move up to 15km/sec. There are other drives which allow you to move faster.
In order to activate it, drag the block to your hotbar with the “Toggle supercruise” option. Then, activate that and accelerate using w/forward. You can also slow down using s/back.
Now that you can move effectively and know how to traverse the world, head to the big purple planet (Sigma Draconis) to start mining. You can find the Sigma Draconis belt here:
The general start-up life cycle looks like:
Note: When you go mining, hop out of and back into your seat/cockpit once you arrive at the belt. Sometimes asteroids will not render in until you’ve done this.
We use three specific types of tech (Enhanced Tech, Proficient Tech, Elite Tech) as well as four rare ores: Kaelnium, Epsilite, Delterium and Tautanium. Generally a block at the next tech tier is 2x more “powerful” than the prior tier. For example, an enhanced thruster produces twice the thrust than the baseline/vanilla thruster, proficient is 2x that, and elite is 2x that.
- Mining - Players will now have the ability to engage in mining contracts from any station, and can increase the number of contracts that can be taken at once by engaging in more activity.
Note: As soon as you accept the contract, you can head to a mining location to acquire the ore (you must do this after accepting the contract). Once you've mined the ore, you should see an orange gps on your hud indicating the drop off location. Simply move within 500m of that spot and you should be paid.
- Data Delivery - Players will also have the ability to engage in Hauling/trucking missions. These can be started at any of the 4 Inner trade stations. Simply purchase the contract, then transport the cargo datapad to within 500m of the destination. Please note that the datapad MUST be in your ship; it won't complete if it's on your character.
Both mining and delivery contracts pay 100m+ per at high levels.
7 total trade stations 1 Trade Central: Central location for player stores. Purchases datacores.
4 Inner: Sells enhanced and proficient tech. Purchases all vanilla ores and ingots.
GPS:Inner trade station 1:289966.300830905:-428337.443187639:660039.888646211:#FF75C9F1: GPS:Inner trade station 2:807055.510602874:-549069.564081395:-217284.080884233:#FF75C9F1: GPS:Inner trade station 3:-90145.8631456771:1454779.86434672:-534470.684000439:#FF75C9F1: GPS:Inner trade station 4:-308233.816844837:1427816.62132612:533340.159658178:#FF75C9F1:
2 Territory: Sells enhanced, proficient and elite tech. Purchases all vanilla ores and ingots, and datacores
GPS:Helios trade station:2749724.51711078:-6886891.32129896:827260.728079118:#FF75C9F1: GPS:Khar trade station:-2150358.90615029:7390779.35232335:-536122.836056014:#FFF17575:
Nexus is a system by which separate server instances can be stitched together in order to create one (largely seamless) world. This is done in order to spread the performance impact of players around so that combat or other performance-intensive activities in one area are not impacting players in another. When you cross a border to another instance, you will automatically be reconnected (takes maybe 2-3 minutes). You can generally speed up this process dramatically (down to maybe 5 seconds) using the Seamless Plugin via the Plugin Loader. After plugins are enabled, search for nexusseamlessclient in the plugin loader menu.
There are 50 “hangar” slots on the server which you can use to store grids up to 60k PCU, accessible through hangar commands. This essentially removes a grid from the world and stores it as a Blueprint which can be accessed at a later date. The save command works by leaving the grid, pointing your cursor at it, then typing “!h save” into the chat window. You can then pull said grid out of the hangar by typing “!h list”, which brings up a list of grids in each hangar slot, and “!h load #” will load in the grid of the corresponding hangar slot.
Space Engineers keeps your body on server when you log off, so try to log off inside a pressurized environment to ensure your character has the best chance of surviving. Also, put away valuable tools and components into storage before you do so, as any items on your character are likely to perish if you do. For best results, make a cryopod or pressurized cockpit for offline life support.
If you build a grid that has no survival kit, or has lost power, you can find it via a contract block or using the !grids list command.
For contact blocks, build a large grid contract block, open it up, go to the admin section, create a search contract for the lost grids that have power, otherwise create repair contracts for grids that don’t have power, then accept the contract. After accepting the contract, a GPS for the lost grid will be populated on your screen. This method only works in the same instance (server within the multi-server nexus system) - press f3 to see what instance you are in
You can also use !grids list, which will provide you with a gps of all grids within that instance.
Never turn off your medbay, and never set it to share with all! You can put Steam64IDs in the custom data to spawn on Skits or medbays to spawn at them, or faction tags to let everybody in a faction use them.
We are piloting a new mod which will allow players to place and track bounties on other players and factions. The hunter will still have to track the target (no location information is provided). This will also allow the option for personal, paid duels between players using in-game commands.
These data points will also be tracked via the mod, so longer term we may be able to do interesting things with the combat data.