introduction:server_transit

A note about "High Risk Areas": Certain areas of space are so dangerous that any Engineers operating within them assume certain special risks given the high likelihood of catastrophe. Within these "High Risk Areas" no support can be provided for loss, though troubleshooting and general support of some issues may be available. Take care when traveling in a "High Risk Area!"

The system of Omicron Draconis is considered a High Risk Area!

Traveling between the multiple star systems of the Draconis cluster is accomplished using the Warp Drive in conjunction with the Jump Gates.

To use a Warp Drive, approach the Jump Gate you wish to travel through to within a few hundred meters. If your Warp Drive is on, you should see a green beam span between your ship and the Jump Gate; this means they are communicating! Then, simply go to the Warp Drive's terminal and near the bottom you will see the "Server Jump" button.

After activating that button, your ship will begin the process of Warping to your destination system. You will be logged out of your departure system and automatically begin logging in to your destination server. Once you've loaded in your destination system, you will appear randomly near the destination gate, within a range of 500-3000 meters.

Gates in Omicron are roughly 1000km apart from each other - be prepared to jump between them. Obstacles may prevent direct gate to gate jumps depending on your origin and destination systems.

Warp travel is a very novel technology and carries with it some inherent dangers. In particular, it is known to interfere with the operation of Defense Shields systems. It can be the case that they appear to be operational but are not, or the reverse.

For the best chance of having a functional shield after warping into a new system, quickly log out and back in if you are the only player in the vicinity, or jump/fly ~5km away and do so. Other potential fixes include completely grinding and replacing your emitter and controller, and running !fixship.

Warp drives themselves also pose some challenges for the unprepared. Make sure your Warp Drive is never on when performing a regular jump or it may sap your Warp Drive's charge and leave you waiting. If you experience malfunctions when trying to use your Warp Drive, move away from the gate to a safe distance while you troubleshoot. Relog, hack and repair, and run !fixship as usual to address the problem, and finally pull a ticket if these do not work.

Finally, the initial charge up of a Warp Drive can take 30 minutes or longer depending on how much power you are able to provide. Once it is charged, with normal operation, you will not have to charge it again.

Given the dangerous nature of warp travel, NO SUPPORT will be provided for loss related to these well-known shield and warp drive hazards.
Please take proper steps to ensure a safe journey!

  • introduction/server_transit.txt
  • Last modified: 3 weeks ago
  • by kontu