Approved 2022/06/01 12:40

Preserving Your Grids

To keep things smooth and playable for all, we have a number of cleanup routines that run, as well as some manual cleanup practices. To ensure that the stuff you want to keep doesn't get "cleaned," be sure to do the following:

  • Ensure the grid is at least 20 blocks in size.
  • Ensure not a single block is owned by "Nobody"
  • Ensure the grid has a beacon (ship cores are beacons where applicable) placed (does not need to be built fully, one steel plate is enough)
  • Ensure the grid does not have the word "Grid" in its name. Case sensitive
  • Check that ALL SUBGRIDS follow these requirements. (They do not need a beacon if the 'parent' grid has one and do not need an additional 20 blocks.) Wheel subgrids are automatically re-named via a Draconis exclusive plugin we have.
  • Check that ALL ATTACHED GRIDS follow these requirements.
  • Rename your starter ships- we occasionally cleanup grids named the same as our respawn grids- to avoid them being cleaned up please rename them.
  • Starter ships are removed each restart to avoid this use the !fixrespawn command whilst looking at your grid

Please note that when working with merging merge blocks, one or both grids will often be renamed back to the default Space Engineering "Large Gridxxxx" or "Small Gridxxxx", so check your grid names every time you un-merge or merge.

In addition, if a block is welded or ground while you are trying to rename (such as a Build and Repair system doing welding for you), the rename will not work. Be sure that Build and repairs, welders, and grinders are off when renaming.

For anyone wanting to see the exact cleanup commands ran, you can expand this section

  • introduction/grid_preservation.1654101598.txt.gz
  • Last modified: 4 weeks ago
  • by kontu