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Known Bugs / Common Issues

The most common bugs can be corrected by re-spawning or using !fixship.

  • If there is more than one person around, try having them all log off and re-login to reset the local synch.
  • Use `!fixship "grid name here"` with quotes around the ship name to fix. You'll know the grid name because you just loaded it from hangar so it should be in your chat box.

Fear not! This is a client side HUD thing only – you aren't actually going any faster. Just the speedometers broke.

So you've lost your grid. And now you cant remember where it is to get back to it. Luckily you can use a contract block to find it!

As long as:

  • Its powered (And follows all other grid preservation *Link here*)
  • It is your majority ownership
  • Another player hasn't found it and hacked it
  • Its stationary (Although this can be used to triangulate it if its moving)

Then you can find it with a contract block following these simple steps:

  1. Place a contract block on a powered grid and press F on the screen it has
  2. Go to the administration tab (Block must be owned by you)
  3. Change the contract type to "Search"
  4. Select your grid name, make sure search radius is 0 (To get the gps right on your grid)
  5. Create the contract, then go to available contracts and accept it
  6. You now have a GPS to your grid

If a search contract fails it generally means the grid has no power. A repair contract configured the same way as above (except "repair" instead of search) will often function in its place.

  • If you are unable to convert to, or from, station to ship
  • Solution: try re-logging, !fixship, and digging the grid out from voxels (bounding boxes are bigger than the visual models) first before opening a ticket
  • Client-side rendering behavior
  • Solution: Hop out of flight seat to make roids appear and set your voxel quality lower in graphics settings
  • Solution : Toggle connector on and off again
  • The grid looks like it moves but gets sucked back to a spot
  • Solution: run the in-game command "!fixship" while looking at the grid.
  • Issue: it's merged with voxels
  • Solution: Needs a writeup showing the bounding box picture.
  • Don't jump into asteroid belts.
  • Jump drives don't detect those asteroids.
  • Player error after the first time or two it happens.
  • Please make sure your grids in gravity wells are safely attached via landing gear to a surface. Due to our concealment plugin, grids in a gravity well will lose engine power and fall into the planet.
  • The asteroid looks like its there, but it just sucks you in / doesn't mine properly
  • Solution: Relog, roid should clear - client-side cache issue
  • introduction/common_issues.1619619019.txt.gz
  • Last modified: 2 weeks ago
  • by kontu