Approved 2021/11/12 08:50

Draconis Impossible Extended

On Thursday, May 20th 2021, the Sigma Draconis staff led by Idiot released a harder, meaner version of Draconis Impossible. It is designed to be difficult, and even more as you grow and expand, to push your Engineer skills to the limit.

In Draconis Impossible Extended, you will DIE a lot. You will hate the game. You will think it's impossible to survive. Are you able to make it to space and beyond? For how long?

Trailer by community member highCard: https://youtu.be/_fLMzoW2XMA

Connect to the lobby server to play: 51.79.60.6:27021


Main Rules

The main rules still apply as listed here in the first section of this page: Rules

Furthermore;

- The beacon shouldn't be the primary target of the attack; if its destroyed during a raid and the base is raided then this is perfectly fine.
While this mod is designed to encourage PvP by drawing attention to large power hungry grids; we would like to point out that deliberate use of this mods link to grid cleanup to De-Spawn grids, by removal/destruction/deactivation of the beacon, as part of a PvP encounter(offline/online) is not permitted on the Impossible Server.

- Deleting a grid during a PvP encounter to deny your attacker the spoils of war is forbidden.

- using scripts or other in game mechanics in a way that would be considered an exploit. this includes but is not limited to scripts that turn small amounts of ice into vast amounts of hydrogen etc.

\\  If you are unsure on any action you are about to take, pull a ticket and ask.

Grid Cleanup Rules

In order to keep server performance high, there are several cleanup rules in place that run frequently (following chat-based alerts). The Grid Preservation page covers most of what you need to know, although there are some quirks specific to Draconis Impossible.

  • Ensure the grid is at least 20 blocks in size .
  • Ensure not a single block is owned by "Nobody" Ensure the grid has a "Tracking Beacon" placed (minimum requirements x1 computer).
  • Ensure the grid does not have the word "Grid" or "Banana Boat" in its name. Case sensitive.
  • Grids containing "Banana Boat" in the grid name/Info tab will be removed by auto cleanup IF you are more than 2km from them.
  • Power is not required, as it can be hard to come by in this world - Tracking Beacons replace vanilla beacons in this game world, and their function is outlined below. Tracking Beacon cleanup operates at random, and un-announced (to prevent cheating the system) - if one is not present when you are building a grid, it can vanish in front of you. Always place your beacon first, or very soon after you start your build.

Grid Restore Policy

Draconis Impossible carries with it a black and white policy for what is and is not eligible for grid restore.

Unless a server crashes and caused a grid to disappear, a grid is not eligible for restore.

Eligible Restores; - Loading from hangar (grid disappears, removed from server), Grid crashing after loading in does not count! - Server crash - Grid just poofs into thin air because it wasn't saved (same concept for grid transit between boundaries).

Not Eligible for Restores; - Server crash causes a rollback and an atmo ship is moved back to floating in air instead of landed on the surface, and then concealment caused the ship to crash - no restore as the grid was not deleted by the server crash itself.

We fully understand it can be frustrating to lose things through no direct fault of ones own actions. This policy is not all about it being hard – the support load required to handle DI without this policy is also simply too high for us to handle at this time, hence the black and white policy of "if a server crash didn't delete the grid, it's not eligible for restore". Regardless of why this happened - a server crash did not delete the grid, thus it is not eligible for replacement. That is the flat policy DI has right now across the board. This policy is not treated as a grey area, and we are not saying it was your fault / something you did or that it wasn't a server hiccup as a root cause. This is currently the most fair way to apply a grid restore policy to DI for things that all players are affected equally by.


Block Limits

Some of the block limits have been changed on the DIE servers due to the lack of upgraded variants of blocks.

Large Grid Drill8 Per Grid
Small Grid Drill8 Per Grid
Ship Drill16 Per player
Welder+Grinder+Drill10 Per Grid
Welder15 per player
Grinder15 per player
Piston10 per player / 10 per grid
Gravity Generator10 per player / 10 per grid
O2+Refinery+Assembler25 Per Grid
Refinery8 per player
Assembler 5 per player
Condenser 2 per player / 2 per grid

Tracking Beacon

We have a custom Tracking Beacon mod which changes the distance displayed based on the power consumption of blocks on any given grid, as well as a 'thermal' component based on your thruster use. This beacon will attract enemies of both the NPC and player variety, so be cautious in your power use. Turning the beacon off will cause your grid to depower itself.

While this mod is designed to encourage PvP by drawing attention to large power hungry grids; we would like to point out that deliberate use of this mods link to grid cleanup to De-Spawn grids, by removal/destruction/deactivation of the beacon, as part of a PvP encounter (offline/online) is not permitted on the Impossible Server.


Server information



Draconis Impossible is ran off of 2 Machines hosted in a datacenter out of Beauharnois, Quebec, Canada - 2x Xeon E-2288G Processor Machines each with 64gb or 128GB of RAM, clocked up to a higher speed. and hosts 6 Torch instances within a Nexus environment similar to the main cluster.

  • Over 40 mods (some of which are custom built), with suggestions from the community considered for more.
  • No world PCU limit, with reasonable utility block and grid limits to keep server performance high.
  • Although the world size is unlimited, Triborg-Alpha/Beta/Gamma, Purgatory, Pelican Comet and Prthvi are the only voxel-based bodies.
  • PVP is enabled and encouraged. We also make use of a 'Top Grid' function to encourage PvP where individual grids fall outside of excessive sizes.
  • Scripter Role is enabled and monitored for the health of the server, simply ask for the role in the Discord by making a ticket in the #support channel.
  • An automatic Hangar system stores your grids after 3 days of inactivity. More information on the Hangar can be found in the navigation bar to the left.
  • Relative top speed! How fast your grid goes depends on how much mass it has.

Server Settings

  • Player Inventory - x3
  • Cargo Inventory x1
  • Refinery Speed - x3
  • Assembler Speed -x3
  • Grinder Speed - x3
  • Welder Speed - x3
  • Large Grid Max Speed: 180m/s
  • Small Grid Max Speed: 200m/s
  • Player Max Speed: 210m/s

Draconis Impossible (first version, ended 2021-05-20)

Created in August 2020, this server is an amalgamation of ideas largely inspired by the well-known Space Engineers streamer "Splitsie" and his Survival Impossible series over on Youtube, with the intent to produce an extremely challenging multiplayer Space Engineers environment. As a general condition, the same server rules apply here as on the main cluster, excluding fringe cases such as the Build and Repair block limit which is not present within Draconis Impossible.

Splitsie has kindly decided to host his second Grand Tour series on Draconis Impossible, as featured here. The shenanigans with his sidekick Capac Amaru are both mildly hilarious and well worth a watch to get a feel for the server, and exactly what it entails. The modlist for Draconis Impossible is carefully curated to make the game harder in subtle but meaningful ways.

In brief, expect a hard time… some might say impossible! Everything grinds to scrap, jetpacks only work in space (and even then, are significantly weaker), there are Reavers roaming around, hydrogen tanks are extremely volatile and will explode when sneezed at, and gasses have mass too so hydrogen-based vessels struggle in gravity a little more.

One of our lovely community, -_Tiger_- has written a helpful starter guide here if you are new to hardcore survival then we would recommend reading it.

Purgatory is the only spawn planet available. When you first join the server, you will be met with an evacuation respawn kit near a few teleporter pads, which will send you to the escape pod where you begin. There are 4 other worlds to colonise, as well as an asteroid belt around Purgatory to explore. The custom ore distribution in the world means you will need to explore, in order to obtain all of the ore types.

Finally, hidden within the world are 4 clues leading to a jump-gate which will take you to the main Sigma Draconis Cluster, should you decide to leave the system.

Draconis Impossible ended on Thursday, May 20th 2021 and was replaced with Draconis Impossible Extended.


  • di/draconis_impossible.txt
  • Last modified: 2 months ago
  • by mr_magnificent