Rules For ARK Survival Evolved

  1. Meshing of any kind is strictly forbidden and will not be tolerated resulting in an immediate ban. This includes mesh biting, placing turrets or velos in such a way that they shoot through the mesh and placing c4 on squid tentacles to be glitched through the mesh.
  2. Harassment will not be tolerated and will result in either a warning or a ban depending on the severity.
  3. Refrain from engaging in any political/religious arguments.
  4. No duping or abuse of any unintended game mechanics allowed.
  5. Do your best to mitigate lag as much as possible by building smart, limiting turret use and soul trapping/cryo podding dinos not in use.
  6. If you are creating lag you will receive a warning. Failure to heed that warning will result in destruction of your structure and/or tames without compensation.
  7. Your in game name and discord name MUST match exactly.
  8. Your tribe name, tribe role and tribe members MUST be listed in #🦖tribe-roles
  9. Do Not be an Idiot.
  10. Do Not cause additional rules to be Created.

More Rules will follow as Needed.

Rules of Engagement

Put yourself in the shoes of your survivor; if someone wakes up on an island filled with dinosaurs and mythical creatures, fighting to survive, there are a lot of things you would avoid doing realistically that as a gamer you would not avoid. We will try to list these with examples. Social structure will allow for a more enjoyable experience for all players.

Very similar to the Sigma and Tau Faction concept, we will be utilizing the idea of a more peaceful and economic group of Tribes in a manner of a country and citizen function. Tribes within this function/faction would need to declare war with one another for 12-24 hours prior to any kind of engagement as civil strife is not imperative to their gameplay. Loss of life would generally be avoided at all costs by these groups as they are more concerned with improving quality of life for their Tribe through Social function, Economic Trade, Scientific Research (lore, storyline progression), and other activities along these lines.

The Rebel/Pirate Faction would be a smaller faction due to the aggressive dynamic and could take some trial and error to get right.(Would very much like ideas on this). I say this because of the sheer ability to stay hidden in the Ark maps. These are the people that would keep things competitive and encourage peaceful factions to play with defense in mind. As with Sigma and Tau, Pirates would have no requirement to declare War and could pillage and attack as they see fit. HOWEVER things such as antagonistic gameplay (i.e. griefing) would still be against the Rules and this refers back to the beginning statement of realistic roleplay. As a Pirate you would not senselessly waste resources and time to put yourself in further danger for little to no reward. This way of thinking stops senseless destruction of structures, unnecessary killing of tames, and other generally frowned upon practices of raiding. When engaging in pirate activities you would have a goal. That goal could be to send a message, get revenge, or to steal loot. This allows PvP-focused players to do what they enjoy without ruining the experience for the more passive players. In other words, effort invested should not outweigh the loot/reward obtained.

It is highly recommended that after a tribe is established that they declare their role/roleplay intentions for their faction i.e. pirate, trade, exploration, research, etc.

A common issue in Ark online gameplay is that larger/advanced Tribes/Players grow restless and aggress on start-up level players; new players who are still starting off and/or have not progressed to a combat ready point. In an example a tribe with stone/metal tier structures with active defenses and high level tames deciding they will attack a solo player with wood/thatch tier structures, little to no defenses, and possessing a majority of starter tames. A big reason for not doing this in regards to guidelines stated above is that these players would not possess anything of any real value to a more advanced tribe; advanced tribes would have progressed past most of the resources the lower tier tribe would have at this point and thus would not be worth the effort and resources expended in an attack. This will help prevent starter players from feeling bullied in a situation they would have no hope of being able to appropriately defend themselves and thus losing interest in the game all together.

Let it be known that even though it would be in the right to hunt down Pirate Tribes doing this too often or too harshly should be avoided. It is not desirable to run them all off or create a faction type that is largely hopeless due to non-progressive gameplay caused by exterminist actions from established tribes. Easy way to think of this is punishment fitting the offense. At the same time these factions/tribes should keep in mind that, as Pirates, they would not be tolerated on properties or in visual proximity of the more Economic Tribes or other pirating factions.

DO NOT kill passive tames without a logical explanation; this must be provided upon inquiry.

When combat is engaged, after a duration of time in which a tribe has been beaten back to the point of fleeing, the victorious tribe should not pursue the fleeing tribe to a point that could be considered harassment. If players are clearly fleeing there is no need to chase said players across the map and into their base.

After an active engagement there will be an enforced cooldown period in which there will be no more aggressions until cooldown is no longer in effect. Aggressing tribes must adhere to this cooldown even in situations in which the tribe they targeted decides to retaliate, in which case the tribe on cooldown is only permitted defensive actions. Cooldown is in effect when aggressing tribe flees/retreats. Active engagements may have time restrictions implemented.
Players who continually abuse the awesome spyglass tool and take advantage of map knowledge to oust tribes for aggressive/targeting purposes will be subject to disciplinary actions. The Arks were created to prepare players for the return to Earth and abuse of tools to prevent players from intended gameplay is prohibited. The Arks have means of defending their subjects from what they perceive as counterproductive advancement.

Lastly toxic/rudely antagonistic gameplay should be avoided to prevent senseless confrontations that would most certainly lead to rule breaks such as griefing, structure wipes and general killing of passive tames.

(TLDR: If you be a jerk without warning, → 🔫 )

Tek Shields

Despite spacing limitations it is still possible to over spam tek shields. Below are some examples of what is ok and what is not.

OK \/



ARK Information

(Rule Breaking)

  • If you know or suspect someone of rule breaking create a support ticket here detailing the rules being broken, the players involved and the server the rules are being broken on.


  • If you need help resolving an issue such as stuck/bugged character/dino or lost items, character, structure or tames and anything else that requires staff assistance then create a support ticket here detailing what the problem is and the server it is on.

(Jumping Servers)

  • Due to the amount of engrams we have added by the mods it might be necessary to use a mindwipe immediately before transferring servers depending on how many engrams you have learned. Without it you can expect an "Outgoing Reliable Buffer Overflow" message and will spend far longer transferring.
  • Transferring with more than ~50 filled soul traps will result in a buffer overflow.
  • Transferring with a capped inventory may result in items being lost. If you lose anything from this bug you will NOT be comped.

(Events, Voting and more)

  • Any time while in game simply press F1 to bring up a lovely UI that has all relevant and need to know information.

(Scorched earth specific)

  • Scorched Earth is the ONLY map to which the RoE does NOT apply. This map will be where anyone can fulfill their bloodlust needs without being forced into a hostile role.
  • Scorched Earth will also be the only home to the primal npc and outpost mod which is a king of the hill esque mod. (Details in mod descriptions).
  • Scorched Earth has been designed for hardcore players and is far more challenging the live on than any other map.

ARK Server Settings

  • 1k stacks on most base materials wood, fiber, metal, hide, oil, crystal, stone, paste, flint, etc.
  • 200 stack sizes on all meats.
  • 100 stack size on organic polymer.
  • 10 stack size for giant bee honey.
  • Allow Anyone Baby Imprint Cuddle(ON)
  • Allow Cave Building(ON)
  • Allow Unlimited Respecs(ON)
  • Disable Structure Placement Collision(ON)
  • Hard Limit Turrets In Range(ON)
  • Turret Limit(100)
  • Turret Damage Multiplier(5)
  • Non Permanent Diseases(ON)
  • Prevent Spawn Animations(ON)
  • Baby Cuddle Interval Multiplier(0.04)
  • Baby Food Consumption Speed Multiplier(0.9)
  • Baby Imprinting Stat Scale Multiplier(4)
  • Baby Mature Speed Multiplier(25)
  • Dino Character Food Drain Multiplier(0.7)
  • Dino Character Health Recovery Multiplier(1.1)
  • Dino Character Stamina Drain Multiplier(0.7)
  • Dino Damage Multiplier(7)
  • Dino Harvesting Damage Multiplier(3)
  • Dino Resistance Multiplier(0.5)
  • Dino Turret Damage Multiplier(1.5)
  • Egg Hatch Speed Multiplier(20)
  • Fishing Loot Quality Multiplier(5)
  • Global Spoiling Time Multiplier(2)
  • Harvest Amount Multiplier(6)
  • Lay Egg Interval Multiplier(0.5)
  • Mating Interval Multiplier(0.3)
  • Mating Speed Multiplier(2)
  • Oxygen Swim Speed Stat Multiplier(2)
  • Passive Tame Interval Multiplier(0.4)
  • Player Character Food Drain Multiplier(0.7)
  • Player Character Stamina Drain Multiplier(0.7)
  • Player Character Water Drain Multiplier(0.7)
  • Player Damage Multiplier(5)
  • Player Resistance Multiplier(0.4)
  • Structure Resistance Multiplier(0.4)
  • Supply Crate Loot Quality Multiplier(5)
  • Taming Speed Multiplier(6)
  • Wild Dino Character Food Drain Multiplier(1.2)
  • Wild Dino Torpor Drain Multiplier(0.9)
  • Wild Dino Max Level(351)
  • XP Multiplier(5)
  • PerLevelStatsMultiplier_Player[Health]=1.5
  • PerLevelStatsMultiplier_Player[Stamina]=1.5
  • PerLevelStatsMultiplier_Player[Oxygen]=1.5
  • PerLevelStatsMultiplier_Player[Food]=2
  • PerLevelStatsMultiplier_Player[Water]=2
  • PerLevelStatsMultiplier_Player[Weight]=10
  • PerLevelStatsMultiplier_Player[Speed]=2.0
  • PerLevelStatsMultiplier_Player[Crafting]=2.5
  • PerLevelStatsMultiplier_DinoTamed[Health]=1.5
  • PerLevelStatsMultiplier_DinoTamed[Stamina]=1.9
  • PerLevelStatsMultiplier_DinoTamed[Oxygen]=1.5
  • PerLevelStatsMultiplier_DinoTamed[Food]=1.6
  • PerLevelStatsMultiplier_DinoTamed[Water]=1.6
  • PerLevelStatsMultiplier_DinoTamed[Weight]=15.0
  • PerLevelStatsMultiplier_DinoTamed[Melee]=1.2
  • PerLevelStatsMultiplier_DinoTamed[Speed]=4.0

If it is not listed here then assume default.

You Can find our Sigma Draconis ARK Survival Evolved Mods | Here

(Accessories Plus)

Very useful for early game with structure such as the oil pump and windmill. Has skins such as the bow&quiver and backpack that adds buffs to your character when applied to the chest armor. The workshop structure is great for making some items that would otherwise be very tiresome to acquire. There is also an altar that can be used to repair anything with durability for free making it an absolute necessity to have.

(Awesome Spyglass)

Allows you to see relevant information of all dinos inside the crosshairs. It also allows you to see the where abouts of all dinos nearby within your line of sight with color coding outlines indicating neutral, friendly, fleeing and aggro dinos.

(Awesome Teleporters)

A very useful set of items that allow you to quickly get from point a to point b and anywhere in between transporting you and/or any of your tames within the range of the teleportation bubble. Very afforadable and can be used early on without the need of defeating any bosses.

(Additional creatures 2)

A variety of new dinos that will only be attainable through rewards or the ark shop.

(Boss Package Station)

Allows cross server transfers of normally non transferrable items such as trophies and element.

(Castles, Keeps and Forts)

A wonderful set of building structure with tiers up to the equivalent of metal. Is relatively cheap and offers many more building options for the imaginative. Also comes with some medieval armor/weaponry and siege equipment that some may find interesting and useful to use.

(Krakens Better Dinos)

a replacement for classic flyers and snappy saddles plus so much more. details on the "so much more" part can be found here.

(Death Recovery Mod)

A gravestone you can place that when used retrieves everything from your corpses.

(Dino Storage)

A superior alternative to cryo pods. Allows some automation through the use of the soul terminal for anything that passively generates stuff such as poop or snail paste. Can also incubate eggs down to 1% and can collect and claim newborn dinos if you so choose. The soul traps (aka cryopods) have no cooldown timer or decay timer.

(Eco's RP)

Adds a bunch of decorative structure for all of your rp/aesthetic needs.

(Element Bench)

An affordable way to create element when combined with the workshop from actually additions.

(Platforms Plus)

An overhaul for platforms to allow you to create the tree house of your dreams.

(Tek Plus)

A collection of improved tek gear with all of the qol changes you could have hoped for.

(TC'S Auto Rewards)

A reward system that adds currency to the game which can be used to trade with other players for goods or purchase packs within the reward vault.


An ingame user-interface accessible by pressing F1 that has all relevant and need to know information.

(Lethals Reusables) A collection of reusable items of which we decided to use a few of. List of what we took from the mod is as follows: GrappleBow(works on aberration!), Torch, Fish Basket, Climbing Picks, Parachute and Scissors.

(Event Map) This is were a myriad of events will be hosted. This map also includes custom boss fights which you can summon using ARc and a "Cave of Doom" which is intended to be the hardest challenge in the game.

(Auction House)

Great for buying/selling items and dinos in a global market that spans across many servers. To buy items, materials or dinos you will need at the very least a mailbox(for items/eggs), auction house transporter(for dinos) and one of three trade stations. An auctioneer(items), hatchery(fertilized eggs), and a stockman(tames). To buy items that cost more than you can hold it is recommended to place a vault nearby with a manifest inside of it which will let the auction house know it can use the items within to make purchases.

(The Mighty Kings of ARK) Adds an array of very tough boss like creatures for you to slay.

(OutPost Mod) This adds a claimable outpost to the map that when claimed by a player will generate loot. When captured by another player all of the structure in a given area around the outpost then becomes theirs.

(The Mighty Kings of ARK) Adds an array of very tough boss like creatures for you to slay.

  • ark/ark_information.txt
  • Last modified: 6 months ago
  • by godw1ll99